We hope you’re all excited for this update; we've worked on a lot of things to help make your Slime Rancher 2 experiences even more wiggly!
If you have an issue to report, you can check this list to see if it's been fixed in this update, or if it's a known issue that we're actively working on! You can also view our full patch notes here:
https://www.slimerancher.com/news/slime-rancher-2-patch-1-1-1-notes
As always, we treasure all of our players and are looking forward to your impressions of our latest patch!
Fix
- Optimized memory usage to reduce the chance of memory crashes for systems with lower available RAM
Known Issues
We're aware of these issues and are actively working on fixing them.
Gameplay
- One of the lava tubes in the Lava Depths causes Bea to take damage while walking though it
- Removing Distributors while they are interacting with things like slimes can cause their physics to break
User Interface
- New master graphics quality options in new game creation do not change graphics settings
- Some of the text in a Gigi conversation spills out of the speech bubble when viewed in Russian
- A line of pixels displays in the background of the “Favorite of” icon for Slime Toy purchases in Coo-Coo Corner
Graphics/Art
- Super ultrawide monitors only display correctly in 3840x1080p
- The transition screen can look pixelated on PS5
- Sloomber Slime clouds are not visible within the Dream Lantern effect
- Shadows appear on Feral Phosphor Largo Slimes
Audio/Sound
- Switching users on the Xbox app can result in the start screen music continually playing until the game is restarted
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