We hope you’re all excited for this update; we've worked on a lot of things to help make your Slime Rancher 2 experiences even more wiggly!
If you have an issue to report, you can check this list to see if it's been fixed in this update, or if it's a known issue that we're actively working on! You can also view our full patch notes here:
https://www.slimerancher.com/news/slime-rancher-2-toys-trimmings-and-tune-ups-patch-1-1-0-notes
As always, we treasure all of our players and are looking forward to your impressions of our latest patch!
Fixes
- Stairs leading down to the fog in the Grey Labyrinth no longer incorrectly knock out Bea
- Display cases with weather resources no longer cause slimes to stretch or crops to stop growing
- When a high number of drones are doing the same task, they will no longer get stuck on each other
- Prismatic versions of decorations now display correctly on the Xbox console
- Hunter Hyper Largo Slimes now display (or, er, not display…?) properly when invisible
- Cotton Dervish Largo Slimes now have correct texturing
- The Dream Lantern effect no longer has display issues when placed underground or in caves
- Shadows no longer abruptly pop in when exiting the tunnel from Lava Depths
- Chicken coop walls are now visible within the Dream Lantern effect
- The Nullifier's blue lighting now displays correctly from all angles
- Cotton Phosphor Largo Slime tails are now the correct color
- Hyper Twin Largo Slime orbital spheres are now the correct colors
- Floating happy slime statues now correctly display when standing on top of them
- The Drone map tutorial now displays correctly in French
Known Issues
We're aware of these issues and are actively working on fixing them.
Gameplay
- (New) One of the lava tubes in the Lava Depths causes Bea to take damage while walking though it
- (New) Removing Distributors while they are interacting with things like slimes can cause their physics to break
User Interface
- (New) New master graphics quality options in new game creation do not change graphics settings
- Some of the text in a Gigi conversation spills out of the speech bubble when viewed in Russian
- A line of pixels displays in the background of the “Favorite of” icon for Slime Toy purchases in Coo-Coo Corner
Graphics/Art
- (New) Super ultrawide monitors only display correctly in 3840x1080p
- (New) The transition screen can look pixelated on PS5
- Sloomber Slime clouds are not visible within the Dream Lantern effect
- Shadows appear on Feral Phosphor Largo Slimes
Systems/Content
- Crashes can occur on the Xbox console after extended play time; as a temporary measure, we suggest limiting play sessions to within 2 hours and fully saving and closing the client before resuming
Audio/Sound
- (NEW) Switching users on the Xbox app can result in the start screen music continually playing until the game is restarted
Comments
0 comments
Article is closed for comments.