We are very excited to share our next content update and can’t wait to see what you think of it. As always, we’ve tried our best to avoid issues that could get in the way of you being able to provide us with feedback.
If you have an issue to report, you can check this list to see if it's a known issue or something we are actively working on! You can also view our full patch notes here:
https://www.slimerancher.com/news/slime-rancher-2-into-the-labyrinth-patch-0-6-0-notes
As always, we treasure all of our players and are looking forward to your impressions of our latest update!
Fixes
- Damaged Tarr now keep their perfect rainbow mouths!
- Gadget placement indicator will now display over stomped on snow
- Fixed/improved the textures for some Tangle Largo combinations
- Various areas with incorrect or missing collision have been fixed
- Adjusted Pomegranite and Prickly Pear trees to make fruits easier to collect
- Getting knocked out will no longer let Bea use the vac in gadget mode
- Reduced leaf elasticity of water lettuce so it’s more stable in the wind
- The Market Link gadget now has the correct input indicator to avoid confusion
- Sold out items in the Coo-Coo Corner now display consistently between loading your save
- Fixed various text issues (formatting and typos)
New Issues
- Interacting with one of Gigi's projectors can rarely become unresponsive when using a controller
- A noticeable amount of raised collision area is present in front of a stairway in the Grey Labyrinth; jump to bypass for now
- There can be a substantial spike in frame rate on the first loading screen if frame rate is set to unlimited
- When sleeping, Hunter Saber Largoes will turn invisible except for their ears and tails
- There are some new areas where the light transition between rooms is stronger than intended
- Parts of Shadow Slimes submerged in water are invisible
- Some geometry in the Grey Labyrinth will not display correctly if viewed at certain locations/angles
- There is a Gigi projector which plays a door opening sound effect each time it’s completed
- Some ponds in the Grey Labyrinth are not yet set up as proper water sources to collect from
- There is a doorway with invisible collision along the ground in the Grey Labyrinth; jump to bypass for now
- The Dream Lantern effect can display oddly in some cases when placed under ground/within caves
- Shadow Plort doors have the input and output icon, when they should use the input icon
User Interface
- Steam’s controller settings may cause PlayStation controllers to display Xbox buttons - disable Steam’s Input to solve this
- There is a Minor performance hit when opening the Slimepedia
- Some Russian fonts have inconsistent weights
- Line of pixels displays on background of “Favorite of” icon in the Coo-Coo Corner
Graphics/Art
- Distant slimes in the snow will display as pale blue
- Reflections of some objects in water can appear stretched out and distorted
Systems/Content
- There are some cases of odd behavior that may occur when slimes are stacked due to various factors
- Ringtail Largos appear to have evolved some resistance to Angler Slimes; sometimes they will not be dazed when preparing to pounce!
- The Plort Collector has incorrect range from which plorts can be retrieved; moving a step away from the collector should resolve this
- Batty Cotton Largo wings not attached correctly
- Shadows appear on Feral Phosphor Largos
Controls/Movement
- Sprinting over some objects may cause Bea to leap unexpectedly
Audio
- Loading into the game next to an opened Treasure Pod will cause the opening sound to replay
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