We are very excited to share our next content update and can’t wait to see what you think of it. As always, we’ve tried our best to avoid issues that could get in the way of you being able to provide us with feedback.
If you have an issue to report, you can check this list to see if it's a known issue or something we are actively working on! You can also view our full patch notes here:
https://www.slimerancher.com/news/slime-rancher-2-patch-0-6-3-notes
As always, we treasure all of our players and are looking forward to your impressions of our latest update!
Fixes
- Solved an issue where an Angler Statue switch was being reset with each update - this would result in unlocking it again to find an empty pod in the room. Those who last played on 0.6.2 or later will no longer experience this reset
- Doors and portals in the Grey Labyrinth have been fixed to not randomly close and open
- Fixed Gigi’s projector to solve instance where some people using controllers would get stuck in her dialogue options
- Fixed a corner in the Grey Labyrinth where Bea could get launched randomly to her doom
- Solved several places with bad collision that Bea could get stuck on in the Grey Labyrinth
- Fixed a location in the Grey Labyrinth where the floor would stop displaying after using a teleporter
- Corrected a floating bridge which would become invisible when viewed at various angles
- The Dream Lantern’s sound effects should no longer follow Bea around the Conservatory
- Solved an issue where water effects would flicker black due to Shadow Slime hexes (getting struck by plorts) for the Xbox
- Now all Ringtail Largos should turn into the large Ringtail statues as expected
- Corrected an issue where in rare instances Sloomber and Twin Slimes could have black stripes
Known Issues
User Interface
- Steam’s controller settings may cause PlayStation controllers to display Xbox buttons - disable Steam’s Input to solve this
- There is a Minor performance hit when opening the Slimepedia
- Some Russian fonts have inconsistent weights
- Line of pixels displays on background of “Favorite of” icon in the Coo-Coo Corner
Graphics/Art
- Distant slimes in the snow will display as pale blue
- Reflections of some objects in water can appear stretched out and distorted
- The Dream Lantern effect can display oddly in some cases when placed under ground/within caves
- Parts of Shadow Slimes submerged in water are invisible
- When sleeping, Hunter Saber Largoes will turn invisible except for their ears and tails
- There are some new areas where the light transition between rooms is stronger than intended
- There can be a substantial spike in frame rate on the first loading screen if frame rate is set to unlimited
Systems/Content
- There are some cases of odd behavior that may occur when slimes are stacked due to various factors
- Ringtail Largos appear to have evolved some resistance to Angler Slimes; sometimes they will not be dazed when preparing to pounce!
- The Plort Collector has incorrect range from which plorts can be retrieved; moving a step away from the collector should resolve this
- Batty Cotton Largo wings not attached correctly
- Shadows appear on Feral Phosphor Largos
- Some ponds in the Grey Labyrinth are not yet set up as proper water sources to collect from
Controls/Movement
- Sprinting over some objects may cause Bea to leap unexpectedly
Audio
- Loading into the game next to an opened Treasure Pod will cause the opening sound to replay
- There is a Gigi projector which plays a door opening sound effect each time it’s completed
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