We hope that everyone has been enjoying the full release of Slime Rancher 2! The team has been hard at work to iron out some of the problems with the game in this patch.
Please note that this patch is specifically for Steam, Epic, and PlayStation 5. We have a patch for Xbox as well which is currently in development.
Fixes
These items are now fixed in this release.
- Saves from before 1.0 should now show when updating to current versions. For those who have already updated to 1.0, they will need to copy their saves to the new folder manually to continue.
- Gigi's Kiosk will no longer lock, and if your game was in a locked state you will be given the Nullifier blueprint upon entering the Labyrinth
- If you update from a version prior to 1.0 to the most recent version, you will not lose Twin largos
- Treasure pods will now show blueprints even if you have already viewed their variants
Known Issues
We're aware of these issues and are actively working on fixing them.
User Interface
- (New) Some text in the Drone map tutorial ("Keep an eye on those drones!") is cut off when viewed in French
- (New) Some of the text in a Gigi conversation spills out of the speech bubble when viewed in Russian
- (New) Weather for sub-areas in the Labyrinth show as being for the whole area, and not just the sub-area
- A line of pixels displays on background of “Favorite of” icon for Slime Toy purchases in Coo-Coo Corner
Graphics/Art
- (New) Slimes can stretch out to become very long in rare cases
- (New) Hunter Hyper largo slimes have an orange hue when invisible, rather than being invisible
- (New) Cotton Dervish largo slimes are missing Dervish texturing
- (New) Floating happy slime statues can stop displaying when standing on top of them
- (New) Hyper Twin largo slime orbital spheres are both the same color
- (New) Cotton Phosphor largo slime tails are yellow when they should be blue
- (New) Nullifier's blue lighting looks solid, depending on which side you view it from
- (New) Chicken coop walls and Sloomber Slime clouds are not visible within the Dream Lantern effect
- (New) When exiting the tunnel from Lava Depths, a bridge "pops" into detailed view
- Shadows appear on Feral Phosphor largo slimes
- The Dream Lantern effect can sometimes display oddly when placed underground or within caves
Systems/Content
- (New) There are issues with saving progress on Xbox console - we suggest removing the game from the quick save group and not suspending the game while we look into this
- (New) Too many Drones competing to do the same task can cause some of them to lock up; as a work-around, leaving from and returning to the Conservatory will return them to normal
Controls/Movement
- Sprinting over some objects may cause Bea to jump unexpectedly
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