We are very excited for everyone to see the full release of Slime Rancher 2! We want to take a moment to give a special thanks to everyone who has helped us on this journey, providing their suggestions, feedback, and, of course, reporting their issues. Your support has been invaluable to us, and you are all appreciated!
If you have an issue to report, please check this list to see if it's known and something we're already working on! You can also view our full release notes here:
https://www.slimerancher.com/news/slime-rancher-2-a-hero-in-time-patch-1-0-0-notes
As always, we treasure all of our players and your insights. We are looking forward to your impressions of Slime Rancher 2!
Fixes
These items are now fixed in this release.
- PlayStation controllers are now properly recognized by Steam's controller settings
- Solved performance hiccup when opening the Slimepedia
- Corrected inconsistent weights with Russian text
- Slimes in the snow will no longer display as blue from a distance
- Fixed issues where some reflections in water appeared to be distorted
- Hunter Saber largo slimes will now display correctly when sleeping
- Mellowed out some harsh light transitioning in some areas
- Fixed a frame rate spike which could occur on the loading screen
- Ringtail Slime largos can now be dazed by Angler Slimes
- Batty Cotton largo slimes now have their wings attached correctly to their bodies
- All ponds in the Grey Labyrinth are now set up to be collectable water sources
- Solved an issue where a Gigi Projector played the door opening sound effect
- Slimes should no longer warp and stretch randomly
- Many collision and environment fixes
Known Issues
We're aware of these issues and are actively working on fixing them.
User Interface
- (New) Gigi's kiosk may lock in some cases after providing the requested resources; we are currently looking into this
- (New) Treasure Pods do not display contents when opening if you’ve previously viewed a variant of the pod’s content
- (New) Some text in the Drone map tutorial ("Keep an eye on those drones!") is cut off when viewed in French
- (New) Some of the text in a Gigi conversation spills out of the speech bubble when viewed in Russian
- (New) Weather for sub-areas in the Labyrinth show as being for the whole area, and not just the sub-area
- A line of pixels displays on background of “Favorite of” icon for Slime Toy purchases in Coo-Coo Corner
Graphics/Art
- (New) Hunter Hyper largo slimes have an orange hue when invisible, rather than being invisible.
- (New) Cotton Dervish largo slimes are missing Dervish texturing
- (New) Floating happy slime statues can stop displaying when standing on top of them.
- (New) Hyper Twin largo slime orbital spheres are both the same color
- (New) Cotton Phosphor largo slime tails are yellow when they should be blue
- (New) Nullifier's blue lighting looks solid, depending on which side you view it from
- (New) Chicken coop walls and Sloomber Slime clouds are not visible within the Dream Lantern effect.
- (New) When exiting the tunnel from Lava Depths, a bridge "pops" into detailed view
- Shadows appear on Feral Phosphor largo slimes
- The Dream Lantern effect can sometimes display oddly when placed underground or within caves
Systems/Content
- (New) Twin Largo are going missing after updating; this appears to only occur after updating to 1.0
- (New) Too many Drones competing to do the same task can cause some of them to lock up; as a work-around, leaving from and returning to the Conservatory will return them to normal
Controls/Movement
- Sprinting over some objects may cause Bea to jump unexpectedly
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