We hope that everyone is enjoying the full release of Slime Rancher 2! The team has been working on some of our community’s feedback to balance some of the late game resources; we hope that you all enjoy the adjustments!
If you have an issue to report, you can check this list to see if it's a known issue or something we are actively working on! You can also view our full patch notes here:
https://www.slimerancher.com/news/slime-rancher-2-patch-1-0-3-notes
As always, we treasure all of our players and are looking forward to your impressions of our latest patch!
Fixes
This is a balancing patch and does not contain bug fixes
Known Issues
We're aware of these issues and are actively working on fixing them.
Gameplay
- Stairs leading down to the fog before it’s lowered will knock out Beatrix before reaching the fog
User Interface
- (New) Shadow plort doors opened automatically by meeting the requirement when updating:
- Will give their rewards when entering the Labyrinth, but without notification if not close to the door
- Will still display their green input icon while displaying as unlocked
- Some text in the Drone map tutorial ("Keep an eye on those drones!") is cut off when viewed in French
- Some of the text in a Gigi conversation spills out of the speech bubble when viewed in Russian
- Weather for sub-areas in the Labyrinth show as being for the whole area, and not just the sub-area
- A line of pixels displays on background of “Favorite of” icon for Slime Toy purchases in Coo-Coo Corner
Graphics/Art
- Prismatic versions of decorations do not display correctly on Xbox console
- Hunter Hyper largo slimes have an orange hue when invisible, rather than being invisible.
- Cotton Dervish largo slimes are missing Dervish texturing
- Floating happy slime statues can stop displaying when standing on top of them.
- Hyper Twin largo slime orbital spheres are both the same color
- Cotton Phosphor largo slime tails are yellow when they should be blue
- Nullifier's blue lighting looks solid, depending on which side you view it from
- Chicken coop walls and Sloomber Slime clouds are not visible within the Dream Lantern effect.
- When exiting the tunnel from Lava Depths, a bridge "pops" into detailed view
- Shadows appear on Feral Phosphor largo slimes
- The Dream Lantern effect can sometimes display oddly when placed underground or within caves
Systems/Content
- Crashes can occur on Xbox console after extended play times - we suggest limiting play sessions to within 2 hours and fully saving and closing the client before resuming
- Display cases with weather resources can cause problems (stretching slimes, crops not growing, possible other ranch weirdness)
- Too many Drones competing to do the same task can cause some of them to lock up; as a work-around, leaving from and returning to the Conservatory will return them to normal
Controls/Movement
- Sprinting over some objects may cause Bea to jump unexpectedly
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